![]() Several of the space’s biggest creators - including Gloomhaven and Frosthaven publisher Cephalofair Games - fled to that platform instead of his. Then we can fix it.”Ĭustomer service issues aside, Gamefound was also blindsided mid-year by news that San Francisco-based Backerkit was also getting into the tabletop crowdfunding business. What I would say to those creators I want to hear negative things. “What I want to make is just better platform. “I don’t want to make any excuses,” Świerkot told Polygon in an interview. But the maneuver still wasn’t fast enough to satisfy all of the creators that flooded his platform - especially after Kickstarter’s very public meltdown over a proposed transition to blockchain technology. In response, the company grew even faster - in part by taking on significant investment from 139-year-old board game publisher Ravensburger ( Disney Lorcana). Several companies, speaking with Polygon on background, complained throughout last year that the service and attention their campaigns received was not what they expected. That exponential growth in the live platform led to some disruption for new customers. ![]() Gamefound exited beta in early 2022, going from a peak of four campaigns each month to more than 30 almost overnight. But growing pains are suddenly the least of its problems. Set against Kickstarter’s own $33 million decline in the tabletop category over the same period, it’s clear that, despite not reaching its financial goal, his team is quickly gaining on the Brooklyn-based crowdfunding giant. The Poland-based Gamefound increased its revenue more than 45% last year, earning just $28.3 million for new projects. In the end, he fell well short of that goal. ![]() He and his team hoped to bring in $67.5 million - 25% of competitor Kickstarter’s revenue from tabletop projects in 2021. Either way, it’s going to be quicker than the 200 years that the real Great Wall of China took to knock together.Marcin Świerkot, founder of the upstart crowdfunding platform Gamefound, set an ambitious goal for his company in 2022. The game is said to ship in October 2020, but as we know with any Kickstarter, it’s always difficult to pin these things down. The models shown on the Kickstarter aren’t final of course, but it seems Awaken Realms are making all the figures as ancient China as we could hope. The miniatures themselves look extremely detailed, which is what we would expect from the creator of Nemesis. This is the first time that Awaken Realms has attempted this kind of worker placement game, so it will be particularly interesting to get our hands on and see how it has turned out. ![]() There is an element of engine building in the game too with powerful standalone cards set to enhance your chances in battle. It’s an interesting idea, and actually puts us in mind of a tower defence kind of game – although, with a lot more moving parts. Naturally, this part means adding another stack to your wall, which is used to separate “in” and “out” of the board. And finally, once players have collected honour and the other spoils of war, these can be pooled and used collaboratively to create more wall. Next we see players fighting against Mongolian hordes, as you do and gain honour while doing that. Initially players will be placing workers to gain resources and troops, who can then be deployed to the front line of the wall itself. The game looks to be a worker placement game with various phases. Awaken Realms goes big with their most recent Kickstarter: The Great Wall.
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